I just built a fire effect that runs entirely on the GPU 🔥
I created Fire Background WebGL, a Framer Code Component built with WebGL shaders , no external animation library required.
You can control the:
🔥 Fire intensity
📏 Height & width
✨ Sparks
⚡ Animation speed
🖱 Mouse interaction
🎨 Background
But the part I'm most proud of isn't just the visual.
I designed it to be viewport-aware, so the animation pauses when the component isn't visible, reducing unnecessary rendering on longer Framer pages.
Built for designers who want high-impact visuals without sacrificing control or performance.
Would you use something like this on your next Framer site?

I just built a fire effect that runs entirely on the GPU 🔥
I created Fire Background WebGL, a Framer Code Component built with WebGL shaders , no external animation library required.
You can control the:
🔥 Fire intensity
📏 Height & width
✨ Sparks
⚡ Animation speed
🖱 Mouse interaction
🎨 Background
But the part I'm most proud of isn't just the visual.
I designed it to be viewport-aware, so the animation pauses when the component isn't visible, reducing unnecessary rendering on longer Framer pages.
Built for designers who want high-impact visuals without sacrificing control or performance.
Would you use something like this on your next Framer site?
